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Old Aug 16, 2005, 03:37 AM // 03:37   #1
Pre-Searing Cadet
 
Join Date: Aug 2005
Guild: the third legion
Profession: W/Mo
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Default W/Mo PVP/Tomb build help

I've been trying to turn my W/Mo into the best damage dealing character possible. I would like to keep on using swords, since i've spent alot of money on nice swords gear n such. Any ideas?
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Old Aug 16, 2005, 07:23 AM // 07:23   #2
Academy Page
 
Join Date: Jul 2005
Guild: Doers of Evil
Profession: Mo/Me
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So this means your warrior/monk probably came from PVE and is/was a tank.

First of all, lose the tank mentality, which i see you already have.
Next lose the sword mentality, which you havent.
Grab a hammer.
Go with knockdowns.
Switch to a warrior/ele.
Use aftershock.

If you are trying to do the best damage possible, a monk secondary really will not help. You may be thinking balthazar's aura, but that requires 25 energy. 25 is almost all your energy which is not a good idea. Go with hammer.
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Old Aug 16, 2005, 09:04 AM // 09:04   #3
Did I hear 7 heroes?
 
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Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Sprint/Rush (whichever your prefer)
Hamstring
Hundred Blades {E}
Galrath Slash
Sever Artery
Final Thrust
Resurrection Signet
Mend Ailment

All your points in strength and sword. Anything left over into Protection for the slight boost to Mend Ailment.

Typically your job is to slow the monk so you're fellow warriors can lay the beats down on him/her. The build doesn't need much explaining, just simple attack, attack, attack. Depending on how organized your group is, drop Mend Ailment for Savage Slash.

I was fiddling with something in the randoms, but I'm not sure how effective it was. Feel welcome to try it:

Frenzy (no one attacks warriors, so don't worry)
Hundred Blades {E}
Fear Me
Watch Yourself
Riposte
Hamstring
Resurrection Signet
Zealot's Fire

Have enough into tactics so that Fear Me drains 4 energy. I'd say enough into Zealot's Fire so it deals 30+ damage, then the rest into sword. Basically the idea is to cast Zealot's Fire before hand, then run in at their monk. Throw up Frenzy and Hamstring. Whenever Fear Me, Watch Yourself, or Riposte fill, use them to trigger Zealot's Fire (and they will fill quickly at 4 adrenaline each). Hundred Blades helps fill them really fast. Also, whenever Frenzy recharges (4 seconds), throw it on again. I'm not sure if you can maintain that heavy energy use, but I use a Zealous upgrade and I can maintain it fairly well.

If Zealot's Fire is removed, you aren't 100% useless as you can still drain energy quickly with Fear Me/Frenzy/Hundred Blades. But, if you can get a few enemies together, Zealot's Fire deals some impressive damage. If you don't like Frenzy all that much, go with Flurry. You can also opt to take out Riposte and throw in For Great Justice depending on how well you balance your energy.
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Old Aug 16, 2005, 01:56 PM // 13:56   #4
Krytan Explorer
 
Join Date: Jul 2005
Location: Illinois
Guild: None
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Rather simple I'd have to say. If you want to win, rethink your weapon choice.
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Old Aug 16, 2005, 03:31 PM // 15:31   #5
Krytan Explorer
 
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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nah sword is fine :b try something like this

16 sword 10 smite 8+1 strength
Sever
gash
galrath
final
savage
battle rage
strength of honor
mend ailment/res sig/

savage slash does huge damage just have to practice it . Another variation of this build
16 sword 9 smite 9+1 strength
sever
gash
savage
final
Signet of judgement
sprint
frenzy
Scourge Healing/judges insite/
sword pommel with 20% enchanting if running judges maybe zealous hilt too maybe gladiators armor because of all the 5 energy skills your running in this build. also save your adren skills and unload them all at once rather then just spamming bleed and gash only to have them removed. Do it like this find a target call it for your team. Once at said target hit frenzy wait for all your adren skills to be full then hit sever gash galrath and final thrust all together with judges on. If they try and get away use signet of judgement to knock them down. Not nearly as effective as conjure frost with water trident and stone fist gauntlets for damage and pure asskicking. w/mo isnt really killer its more pve then pvp. w/n with sword is better cause of rigor mortis and other offensive curses

Last edited by The Red Knight; Aug 16, 2005 at 03:44 PM // 15:44..
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Old Aug 16, 2005, 05:24 PM // 17:24   #6
Ascalonian Squire
 
Join Date: Jul 2005
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Quote:
Originally Posted by White Designs
Rather simple I'd have to say. If you want to win, rethink your weapon choice.
Well, what weapon and secondary do you think is best in PvP?
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Old Aug 16, 2005, 08:20 PM // 20:20   #7
Krytan Explorer
 
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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hammer > axe > sword :X anything but w/mo for pvp
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Old Aug 16, 2005, 08:41 PM // 20:41   #8
Wilds Pathfinder
 
Join Date: Jun 2005
Profession: N/W
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Totally true. Hammer wars with frenzy is great. Screw the aftershock and dont go with it. If you have frenzy on use some things like ireesistable blow while they are down and its bye bye for the guy. Axe is great with eviscerate. Axe is the way to go if you want pure dmg. But here's my build for a sword W/Mo i did this and it worked out decent enough. If you have a good monks in tombs dont carry condition removal it takes up a slot that you can be better used to smething elese.

12+1 swords
10+1 strength
7-9 in smiting or tactics
Judges insight/thrill of victory
frenzy
galrath slash
final thrust
sever artery
gash
res sig
one skill put your elite in.
Then add whatever elite you so feel like maybe hundred blades now that they fixed it.
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